
Kyle Frost
Caldari Caldari Provisions
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Posted - 2007.12.03 12:24:00 -
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I will comment on the Black ops and Marauders ships as those are the ones that interest me. ôàthen come back here and post your feedback, remember to be constructive.ö Constructiveà right ! Here it goes :
Black Ops û I like the general idea, although I am not sure how many people will use those ships for their main purpose û to smuggle forces behind enemy lines. Why ? Cause the ships that you are allowed to transport can fit cloaks and pass through an enemy blockade on their own. Some players suggested that Black Ops battleships should be allowed to use covert ops cloaking device. Makes sense , but it will probably make the ships a bit overpowered. The + cloaked speed bonus is good enough.
Now , regarding the ships maneuverability. From what I can see , black ops battleships have large mass û larger than the tech 1 BSs and even the Marauders. Several of the posters above mentioned that the agility of a Black ops BS is similar to that of a freighter. That is contradictory to the name , the idea and the description that YOU wrote for those ships. If you feel the need to mess with their weight and agility you should make them lighter and more agile than regular BSs. ôThe Black Ops specialize in infiltration and covert operation.ö Yeah and they pack an extra 50 000 000kg to keep them company on the lone journey . Brilliant !
Redeemer û Good ship. Not sure how useful the tracking bonus will be. Maybe you can exchange it for a webbing range bonus.
Widow û My personal favorite. ECM strength bonus should be 20% per level. 6 missile slots will be too much to ask I guess :)
Sin û Very good ship. Scrap the agility bonus and give it a tracking or maybe sensor dampening bonus. No waità the sensor dampening bonus might not be such a good idea û I can hear the whining already.
Panther û Shiny ! The + speed bonus is nice. Again 6 turret slots will probably be too muchà
Marauders û Cool ships. Obviously designed for PvE , but I remember some Dev stating that they will also be viable in PvP. I find that a little hard to believe , considering that some of the ships canÆt even fit 4 weapons without power grid upgrades. ôHoney , I bought this really expensive car , it has tons of extras but it only has one seat and goes at 30 mph topsö.
Paladin û ahmmmmm. Replace the + cap bonus with a cap recharge bonus. And maybe swap the web bonus for + armor resistance bonus û Amarr ships are suppose to have very strong armor , right? Oh and show me one reason why a pilot should choose this ship over any of the other marauders or even the tech1 amarr battleships ? Cause itÆs pink ?
Golem û I like this one. Ditch the missile explosion velocity bonus and give it a rate of fire bonus. Some players pointed out that this ship might have DPS issues because of the defender missiles NPCs often use. I agree.
Kronos û Impressive. Who made this one ? And while we are on the subject , do you have different people designing the ships for each race or 1 group of Devs makes all the ships ? ô When I was a little boy nobody would play with me cause I was packing hollow point bullets while the other boys were shooting with paper darts!ö <--- Kronos commercial .
Vargur û Switch the + falloff bonus for a + optimal bonus. And increase the powergrid ! I am sure you can find another way to prevent it from fitting 3 neuts + autocannons in the high slots.
These are my thoughts on the new ships. Now , I donÆt to get into the whole ôboost Amarrö debate but there is one thing I would like to point out. If we assume that all 4 races are at about the same technological level , it will make sense that weapons which use the most energy also do the most damage. As it stands now , blasters use less cap and do more damage than lasers in close range. Yes , lasers have more than twice the optimal range of blasters , but in order to take advantage of that you need the ability to maintain distance from your target. Amarr ships donÆt have that ability , because they run out of cap
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